![]() It serves as more of a parallel story that happens between a set of events of the first and second games as Fury is tasked to take out the Seven Deadly Sins (Pride, Greed, Lust, Envy, Gluttony, Wrath, and Sloth) at the request of higher powers that hold balance within the universe. While a disappointment to some, I found the change in direction to be one that was refreshing and welcoming, not to mention how incredible her design was as the ill-tempered sister of the four, stepping away from the predictable broody aesthetic we've become all too familiar with in games that tend to take a dark tone.ĭarksiders III stands out in a lot of ways from the others in the series also in the fact that it's not entirely a sequel either, despite the number in the title suggesting otherwise. ![]() ![]() When Darksiders III was announced prior to its release, rather than continuing the format of playing as one of the four horsemen, a different route was taken with Fury taking the helm of the protagonist. Darksiders has since then had a relatively loyal following - especially with those that love the mythology of the four horsemen - and have all been represented in unique and creative ways showcasing War and Death's arsenal and strength's in a hack-and-slash format through epic storytelling that brought along with it elaborate environments, huge fights, and cinematic sequences that made each of the games memorable in some way. It's crazy to think with how relevant it still is that Darksiders is actually now a multimedia property that has spanned not only years, but generations at this point, with the first making its debut in 2010 way back on the Xbox 360 and PlayStation 3 before ultimately having sequels that all received some sort of remaster and port on just about every platform leading up to its spinoff of Darksiders Genesis and ultimately its third entry with Darksiders III in 20, respectively.
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